Tuesday 5 April 2016

World of Tanks - Xbox One Console - Is MM still 50% W/L?

World of Tanks - Xbox One Console - Is MM still 50% W/L?

It's that time again, time to see how the MM in World of Tanks Xbox one stands up to previous views on the whole 50% win/loss.

In this one I'm going to try and be more descriptive in the tank I'm using along with other factors to try and make sure that all the bases are covered. Obviously there are so many variables in this game that can determine a win or loss that I won't be able to cover all but neither will any one else. So let's begin.

We are playing 25 games in the T20 American T7 Medium. This tank is fully upgraded with the 105 and at present has around 69k in XP as I'm aiming towards the Pershing. My stats for the tank are below thus far and today we are starting a fresh with X2 xp for the first win. For clarification, I do have a premium account. All games are run solo by myself. The rules are as follows:

  • Played 25 matches in a single tank one after the other
  • Server choice constant, in this case the server was Europe
  • A photo at the start of the game showing tanks on both teams
  • Recording the result of the game
  • Record the map and gamemode being played
  • Record the spawn point of my tank on the map ( the theory is that to assist in the game handicapping or allowing you to play better by spawning you in a different area can either help or hinder your game performance )
  • Take notes of unusual things within the game relating to RNG not being in your favor.
In addition to all this, I am also taking into account the new maps. This has been a pet peeve for me as I have my own views which whilst they do not directly link with the 50% W/L, I find that the new maps are being picked too often for the fact that before the update, they were rare. Not so much an issue you might think but when you get Great Wall 7 times over the course of the night and spawn in exactly the same spot every time, something is not right. ( not just Great Wall but other maps are also included in this. Fingers crossed I don't get Fisherman's Bay War! )




Abbey – Standard Match. Spawned A6, team flanked down the left, their team down the right. Lost from base cap but came within 1 second of a draw. X2 game I died


 
Erlenberg – Standard Battle. Team flanked right, I went left for passive scout, other team didn’t play well at all, purple Super Pershing set cruise control and drove to his death. We won, destroyed all tanks, they only killed 3. X2 game. I survived

 
Widepark – Standard Battle. OP spawn, won again 15-3. Balanced in most respects. I survived

 
Serene Coast – Standard Battle. Well worked Team effort, won by base cap although they had 1 T29 left but the team pushed forward as one on both sides. I survived 

 
Port – Standard Battle. Over aggressive purple team causes them to lose this match. We won 14-4, destroyed all tanks. I died

 
Airfield war – Standard Battle. Questionable decisions by the team to base camp in heavies but overall should have done better in the middle. Lost by base cap, 3 tanks alive on our team. I died

 
Pacific island War – Assault Defending. Won due to battle time expiring. I was the last alive

 
Fishermans Bay War! – Standard Battle. This spawn needs to change, won 14-3 by base cap. It’s far too overpowered and easy to win. Seriously WG, what were you thinking?!?!? What is wrong with the original map spawns? I survived. https://www.youtube.com/watch?v=a_MAA0JyI0g

 
South Coast – Standard Battle. Funny game this, overly aggressive purple team meets base camping heavies as soon as the game starts, they are all removed and as we move into their base, we meet their base camping heavies. On another note, I bounced the rear of an M12 https://www.youtube.com/watch?v=HbgGsQTZxL8 Won by base cap, 4 tanks left on their team. I died. 

 
Pacific Island War – Encounter Battle. Purple team removed from the game very quickly. Our team based capped with one enemy tank left. GG team GG… 14-4 before the game ended. I survived

 
El Halluf Rain – Standard Battle. Won the game after destroying all tanks, odd since we had base camping E75’s but the team did well. I died after falling off the cliff and then got a message from someone calling me a camper. 15-11 overall score even though we also fully capped the base

 
Airfield – Standard Battle. One of the closer games, won by killing everyone and won 15-13. All our tanks low health. I died by arty ( rawr ) but stayed alive in the middle to remove 4 people. 

 
Pacific Island War – Assault Attacking. What a game, just shy of 5k damage, overall 3.5k in Xp and we won 15-11. If there is ever a reason to show how good prem time is, this should be a prime example. I survived

 
Swamp – Standard Battle. Won 15-5, seemed that none of their team wanted to go left and it opened a new flank for us. Getting close to the Pershing now so I am expecting to have bad games leading up to it. I died

 
Pearl River – Standard Battle. Thought this would be the one with the T9’s appearing but we won 15-7 and I stayed alive. Team moved well to remove 3 T9’s and a few T8’s down the left. 

 
Siegfried Line – Standard Battle. This whole 50% W/L is not looking good, another win. 15-2 overall but again, my team pushed with me and got shots on targets very well that were spotted. I stayed alive

 
Northwest – Standard Battle. Very poor game. Our team pushed right, their team pushed left. Our team won through base cap with the scores 5-4. 

 
Pacific Island – War – Encounter Battle. Pushed the flag and won by base cap 6-6. Their team mainly camped the hill but wanted to make sure of the win with the game in the balance. I survived

 
Prokhorovka Night – Encounter. Easier than I thought it would be. Won 15-2 with all enemy tanks destroyed. 

 
Redshire – Standard Battle. First loss in a very long time. Enemy team pushed the right side and our team didn’t really move from base. I’ll never understand why but shit happens. Lost by base cap, 7-12 final score. I died

 
Artic Region Snow – Standard Battle. Easy enough game to win top tier. 14-6 final score with all tanks destroyed. I survived. 

 
Pacific island War – Standard Battle. Started off being a close game, eventually the enemy team took the advantage. Not helped by two base camping Heavies https://www.youtube.com/watch?v=9jzq8HPhuQ4 . I don’t normally comment on it but I think we would have done better with them being in the game despite their ability to play the game is something less than average. It really does annoy me. Lost, all tanks destroyed. 15-7 final score. 

 
Great Wall – Standard Battle. Lost by base cap. I’ve genuinely given up with this map. I’m bored of spawning on the same side every time and also watching people going the long way round and stopping to fight 2 tanks. I survived

 
Abbey - Team Destruction. Game won but a big shout out to the base camping IS3 with designated target sat in a bush, you did your team well mate :D. No noticeable difference in balance, just the other teams refusal to move forward

 
Murovanka – Standard Battle. Last game to round it all off and it was a win. 15-9 the overall score. 

25 games today, T20, no Op's active on the tank.

20 wins and 5 Losses. 

8 wins 2 losses first 10 games
9 wins and 1 loss in the next 10 games


3 wins and 2 losses in the last 5 games

I was noticing whilst playing that the server population for T7's was higher earlier on and if I was to find a T7/8 game, the game would not launch me into one but make me wait in the main screen where you can see the amount of tanks playing. Those games with T9's it never showed me it and launched me in.

Whilst you can see a wide variety of maps on show, this is not always the case. the 50% W/L looks debunked now, at least from the above data. I've not done this well solo in a very long time but there is another pressing issue I touched upon and it shows here.

The amount of times I get the same " new " maps is unreal. Why should I have to play Pacific Island War this many times when every other map barely showed up more than once. Another point is the amount of times that I end up spawning in the same location on the same map, Great Wall is a perfect one to point out. If I take the time to say " xbox record that " every time I start it will be of the same video showing me in the same spawn.

It seems to me that people requesting the new maps be in rotation more has made WG change it so it does but at the cost of the other maps ever being shown and the game not wanting to vary the actual game played ( TDM, encounter etc ) or if the map is Snow, Night, Rain, etc but just to play the same one over and over again.

If there is one thing to take from this it's that the W/L IMO is not as showing as it first was, this possibly being down people becoming better at the game or that I'm getting very lucky and using my tank to the best of it's ability. Below is the before and after stats for the T20